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Ben Esler
Technical FX Artist

The bulk of the time working with NetherRealm on this project was focused on Fatalities and Supermoves. Involving flinging blood, shattering bones, dust impacts, magical attacks, placing blood in a tasteful composition, insects crawling on characters, blowing up the earth. All the normal things we expect in a fun game. Each of these scenes were a treat to work on. Giving room to grow in both tech and art. With the challenge of telling a story in a short amount of time.

A key component of the Supermove is an X-Ray shot. At the time of joining the project there was no tech in place to support this. I created a high level tool set in Houdini. That imports a skeleton exported from engine, allowing the user to select bones to break, they fracture it, then the tool cleans all geometry, sets spawngroups, retargets the fractures to a bind pose, and then exports meshes and point caches. Then in Niagara, custom modules were made to rebuild the bones to be animated as particles. The Niagara System is attached to the skeleton character. The original bones were hidden via a bitmask that was generated in Houdini. The tool can retarget the fractured pieces to all other sized characters with a single button.