Working with the environment team at Amazon Games I was able to help give the world of Crucible life. Filling the large map containing several biomes with small creatures, falling foliage, blowing debris, and more. This led to making the weapon impact effects for different material responses. Towards the end I was able to make the effects on the character Earl and a bit on Tosca. Giving them both more life, giving their personal flair to their effects.
A unique part of this project was all the effects were created in Popcorn FX, a third party particle editor. Which was used in tandem with Amazon’s Lumberyard. This gave a lot of flexibility being able to directly code particle motion. But we could only use either Lumberyard or Popcorn materials. Limiting us to materials could be passed particle attributes or have custom materials. In several cases it was simpler to make a complex ribbon particle with a Popcorn FX material, in order to achieve a similar look to a mesh with a Lumberyard material so we could pass alpha values of the particle.