face
Ben Esler
Technical FX Artist

During my first several months of working with SledgeHammer Games, I made numerous weapon effects. These consisted of unique effects for third person, first person hip fire and aiming down sites. Giving clarity, responsiveness and characteristics of each weapon, all while keeping a consistent visual across all weapons. During Beta we learned we needed to make sweeping changes to these effects, comprising over 500 particle systems. To save the team manually opening up each of these systems making several edits to each. I created a python script to bulk edit all the systems, generating P4V changelists for each weapon. This tool was used several more times, saving weeks worth of time.

Once all the weapon effects were complete. My focus shifted to transferring level effects into miniature levels for the new start of the round scene. This involved using Radient’s Editor and more python scripting. Prior to leaving this project I made an extensive confluence page. Covering all knowledge I had learned for the steps in hooking up weapon effects for future artists.